Dart Clear, Stall Slide, and Grid Getaway: order-of-move puzzles

Three Pokii puzzles where the piece you want is rarely the piece that can move. Zoom out, find the free one, and treat a deadlock as information.

The shared brain, three skins

Dart Clear: directional tiles on a grid; tap only if the lane to the edge is empty; wrong tap shakes, costs a heart, three hearts; 200 boards; zoom and hint. Stall Slide: cars slide only the way their arrow points, until a blocker, the lot edge, or off the road; hint shows one free car. Grid Getaway: tap a car to send it forward; if something blocks it, pick another first; boosters and a shop as you climb.

Hue Vials is pour-legal, not order-of-move. Play that first if you are new — the puzzle-order guide starts there. These three are for people who already like “this one is not free yet.”

Dart Clear — zoom, then tap

A tile only leaves if every cell in its direction to the rim is empty. Sending one off often opens a lane for the next. Guessing is how three hearts vanish on a busy late board. Pinch or use +/- to see the whole jam. Hint glows one legal tile. Use it to learn the rule, not to skip 200 layouts.

Boards get bigger. That is the campaign. Stop after a handful so guessing does not become the habit. Progress saves in this browser. Another device is a new climb. The marathon is why we tell people not to make Dart Clear their first Pokii puzzle.

Stall Slide — arrows are the law

You cannot rotate a car. You can only slide it along its arrow. Clear a path so every car can leave. Later lots are denser. Hint shows a car that can move now — one, not the solution. If you hint every lot you will finish without learning to scan for the arrow that points at open asphalt.

A car that drives off the road is often the point, not a bug. A car that hits another car is a blocker you needed to move first. Restart the lot if you scrambled it. There is no timer screaming at you. Use that.

Grid Getaway — forward only, deadlock is a clue

Cars only roll the way they face. Glass barriers and tighter packs show up as you climb. Boosters are for a genuine stuck board, not the first five seconds. The shop is local. Think two cars ahead: the one you want may be waiting on the one that looks useless.

If nothing moves, you are not missing a tap — you are missing an order. Scan for a car whose forward lane is empty off the grid or into a space you can create. Same brain as Dart Clear, different art.

Hints, hearts, and when to walk away

Dart Clear’s three hearts make it the only one in this trio that can game-over a level. Stall Slide and Grid Getaway are solve-or-restart. Do not play Dart Clear when you are tired and hint-mashing; you will burn hearts and hate the shelf. Heart Path is fifteen boards with no limit if you need a kinder sliding puzzle after a Dart Clear wipe.

Ink Flow and Layer Twist are other puzzles but not this verb. Mergis is merge-drop. Keep this trio together in your head so you do not open a cube timer expecting traffic rules.

Publisher notes, not a walkthrough dump

We will not post 200 Dart Clear solutions. That would be a spoiler farm and thin duplicate content. We will tell you the legal move, how hint works, and which title to open first. The game pages carry how-to and FAQ. This guide is the comparison so a searcher can tell three traffic toys apart.

Click-to-play, browser saves, similar games inside the catalog. If a board “does nothing,” zoom out (Dart Clear) or you tapped a blocked car (the other two). If the canvas is blank, wait and refresh. Contact with the slug name if a specific level is actually broken.

One sitting, one jam

Stall Slide: two lots, hint at most once. Grid Getaway: one deadlock you resolve without a booster. Dart Clear: three boards with zoom, no guessing taps. If that felt good, the puzzle-order guide puts these after Hue Vials. If it felt mean, you started on Dart Clear too early — go pour some tubes.

We host these because the fail state is readable: blocked lane, wrong arrow, buried tile. Unique copy is the point. A page that only said “slide the cars” on all three slugs would be the thin inventory we refuse to ship. Use the category page for the rest of the puzzle shelf.

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